Game Design Websites

Gamasutra, The Art & Business of Making Games - http://www.gamasutra.com/

Garage Games , Makers of the Torque Game Engine, http://www.garagegames.com/

Professor James Paul Gee, The importance of video games
http://www.gamezone.com/news/07_03_03_06_17PM.htm

Chris Crawford, The Art of Computer Game Design
http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html

Greg Costikyan, I Have No Words & I Must Design
http://teenwriting.about.com/gi/dynamic/offsite.htm?site=http://www.costik.com/nowords.html

John Riddoch Alistair , The Psychology of Fun  Gameplay http://www.ecs.soton.ac.uk/~ajr/cm402/lecture2.html

Games to Teach" project http://cms.mit.edu/games/education/vision.html

From “Flow" by Mihaly Csikszentmihalyi http://www.austega.com/education/articles/flow.htm

Let the Games Begin. http://www.pewinternet.org/reports/toc.asp?Report=93

Building Simulations and Exploration Environments http://www.thelearningfederation.org/

Simon Egenfeldt-Nielsen, Thoughts on learning in games and designing educational computer games,
http://www.game-research.com/art_educational_games.asp


Recommended Game Design Books

3D Game Programming All in One -- by Kenneth C Finney;

What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee

Digital Game-Based Learning -- by Marc Prensky

Theory of Fun for Game Design – By Raph Koster

Chris Crawford on Game Design
by Chris Crawford

Andrew Rollings and Ernest Adams on Game Design -- by Andrew Rollings, Ernest Adams

21st Century Game Design -- by Chris Bateman, Richard Boon

From Barbie to Mortal Kombat: Gender and Computer Games -- by J. Cassell and H. Jenkins

3D Programming with C++: Insider Secrets of Professional Game Developers by John De Goes

Flash Games Studio -- by Glen Rhodes, et al

The Ultimate Game Developer's Sourcebook: -- by Ben Sawyer

Developing Serious Games -- by Bryan Bergeron

Basic Game Design & Creation -- by Nanu Swamy, Naveena Swamy

Game Development Essentials, Game Story & Character Development -- by Lee Sheldon

Game Design: A Practical Approach -- by Paul Schuytema